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Modern text adventure 'I doesn't exist' releasing September 12th

By - | Views: 5,387

Inspired by the likes of The Beginner's Guide, Stories Untold, Buddy Simulator, and Zork — [I] doesn't exist is a love letter to the origins of narrative-focused gaming and levels up the text adventure genre through the use of conversational text recognition, beautiful, surreal pixel art, and unconventional, intrapersonal themes.

Making use of AI for natural language processing, you won't need to learn a bunch of annoying commands, making it a proper modern text adventure that should understand what you're trying to tell it. The publisher and developer were keen to point out the entire narrative is human-made too, no AI generation for that.

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From what they said about it: "[I] doesn’t exist utilizes a combination of 2D and 3D perspective through optical illusion, giving players a trippy, dreamlike experience. The game’s trance-like visuals and text-based narrative design, supported by modern "Natural Language Processing" technology — which allows players to creatively answer in-game prompts without sticking to a set of specific terms, makes for an eerily intuitive gameplay experience that’s accessible to newbies and text-adventure veterans alike. "

Seems like quite an interesting one here, love the overall design and what they've done with the setting. At release it will have Native Linux support.

You can follow it on Steam.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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whizse about 18 hours ago
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[i] doesn't exist
> buy replacement key

the end
Grogan about 13 hours ago
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Neither does I, so game purchase exist no.

( In my best impersonation of a cave troll :-)

P.S. I should also say that's an interesting concept. Imagine where that could take RPG type games. For one example, I've often hated the limited responses and choices available. "I'd never say THAT" etc. and I often thought that even if they could humour me (whether it affects outcome or not) it would help with the immersion. For example input could be evaluated to be a favourable choice, or a hostile choice and the NPC could react accordingly.

Last edited by Grogan on 17 August 2023 at 6:46 pm UTC
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